Topic om de aankomende features te bespreken

Nog geen topic gevonden

dus maar een nieuwe
[spoiler] in onderwerp heb ik gedaan voor wie niet wil weten wat er in de volgende update zit
- Doors have been changed to properly detect if they are open or closed. Double Doors in existing maps will need to be updated.
- Placing two Pressure Plates directly in front of doors and stepping on them will open them correctly.
- When stepping on a single Pressure Plate only the door on that side will open.
- When stepping on both Pressure Plates both doors will open.
- Villager's AI has been improved.
- Villagers socialize with each other and passive mobs.
- Villagers go inside for shelter when it's raining.
- Villagers run away from Zombies.
- When a player is targeted by a hostile mob, it will continue to track the player despite being attacked by other mobs.
- Zombie's AI has been improved.
- On Hard difficulty and Hardcore Mode, zombies break down Doors.
- On normal and easy Difficulty, zombies attack but will not break down Doors.
- Zombies chase and attack Villagers.
- Zombies attack doors when attempting to escape sunlight.
- Added new sounds.
- Cats meow, cry, howl, purr and hiss.
- Doors make banging sounds when Zombies attack them.
- Better movement for mobs in Water.
- Most Mobs move slower.
- Cave spiders swim extremely fast with the water stream towards the player, but seem to be almost not moving against the water stream.
- Zombie Pigmen swim fast in water.
- Added rare Item drops for mobs.
- Zombies have a rare chance to drop a Iron Ingot, Iron Helmet, Iron Shovel, or an Iron Sword.
- Skeletons have a rare chance to drop a Bow or an Enchanted Bow.
- Zombie Pigmen have a rare chance to drop a Golden Helmet, Gold Ingot, Golden Sword, or an Enchanted Golden Sword.
- Pressing F1 to hide the HUD additionally disables hitbox outlines on blocks.
- Monster Spawners now show correct mobs in multiplayer.
Notable Bugs: (Complete bug list)
- Wolf AI can completely break, causing them to freeze. You can still tame them and make them sit. But they will not follow or teleport to player. (details below, tested on a fresh world on SSP)** Wolves not always follow the player after tamed.
- Wolves teleport and attack mobs when the player is hit, even if the wolfs are sit or far away. After that they follow the player normally. Some wolf may not attack, as they teleport to the player and remain sit.
- Wolves breeding, eating, taming and path finding looks ok
- Zombies break down iron doors on hard difficulty.[3]
- In the Canadian English Language file there are some items ", ay" after it. (Example: Diamond Boots, ay)
allerbelangrijkste punten (ook nog andere week updates

)
betere ai voor meeste (neutral) mobs
jungle biome (nieuwe wereld)
Nieuwe neutral mob ( kat wanneer getemd )
zombies breken houten deuren af (hard en hardcore)
Wat vinden jullie handige ? irritante of opmerkingen over de functies bespreek het hier